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    Enum CommonMultiplayerBackendExceptionReason

    Enumerates the known error causes when communicating with the Common Multiplayer Backend Service.

    Namespace: Unity.Services.CommonMultiplayerBackend
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public enum CommonMultiplayerBackendExceptionReason

    Fields

    Name Description
    BadGateway

    Same as the HTTP Status.

    Conflict

    Same as the HTTP Status.

    EntityNotFound

    The requested entity (allocation, join code or region) does not exist.

    ExpectationFailed

    Same as the HTTP Status.

    FailedDependency

    Same as the HTTP Status.

    Forbidden

    The user does not have permission to access the requested resource.

    GatewayTimeout

    Same as the HTTP Status.

    Gone

    The requested resource has been permenantly deleted from the server.

    HttpVersionNotSupported

    Same as the HTTP Status.

    InsufficientStorage

    Same as the HTTP Status.

    InternalServerError

    The Common Multiplayer Backend Service has encountered a situation it doesn't know how to handle.

    InvalidArgument

    The Common Multiplayer Backend Service could not understand the request due to an invalid value or syntax.

    LengthRequired

    Same as the HTTP Status.

    Locked

    Same as the HTTP Status.

    LoopDetected

    Same as the HTTP Status.

    Max

    End of the range of error codes addressable by the Common Multiplayer Backend Service.

    MethodNotAllowed

    Same as the HTTP Status.

    Min

    Start of the range of error codes addressable by the Common Multiplayer Backend Service.

    Misdirected

    Same as the HTTP Status.

    NetworkAuthenticationRequired

    Same as the HTTP Status.

    NetworkError

    NetworkError is returned when the Common Multiplayer Backend is unable to connect to the service due to a network error like when TLS Negotiation fails.

    NoError

    Default value of the enum. No error detected.

    NotAcceptable

    Same as the HTTP Status.

    NotExtended

    Same as the HTTP Status.

    NotImplemented

    Same as the HTTP Status.

    PaymentRequired

    Same as the HTTP Status.

    PreconditionFailed

    Same as the HTTP Status.

    PreconditionRequired

    Same as the HTTP Status.

    ProxyAuthenticationRequired

    Same as the HTTP Status.

    RangeNotSatisfiable

    Same as the HTTP Status.

    RateLimited

    The user has sent too many requests in a given amount of time and is now rate limited.

    RequestEntityTooLarge

    Same as the HTTP Status.

    RequestHeaderFieldsTooLarge

    Same as the HTTP Status.

    RequestTimeOut

    Same as the HTTP Status.

    RequestUriTooLong

    Same as the HTTP Status.

    ServiceUnavailable

    The Common Multiplayer Backend Service is not ready to handle the request. Common causes are a server that is down for maintenance or that is overloaded. Try again later.

    Teapot

    Same as the HTTP Status.

    TooEarly

    Same as the HTTP Status.

    Unauthorized

    The Common Multiplayer Backend Service could not determine the user identity.

    UnavailableForLegalReasons

    Same as the HTTP Status.

    Unknown

    Unknown is returned when a unrecognized error code is returned by the service. Check the inner exception to get more information.

    UnprocessableTransaction

    Same as the HTTP Status.

    UnsupportedMediaType

    Same as the HTTP Status.

    UpgradeRequired

    Same as the HTTP Status.

    VariantAlsoNegotiates

    Same as the HTTP Status.

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