docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Session

    Session model

    Inheritance
    object
    Session
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.CommonMultiplayerBackend.Models
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    [Preserve]
    [DataContract(Name = "Session")]
    public class Session

    Constructors

    Session(string, string)

    Creates an instance of Session.

    Declaration
    [Preserve]
    public Session(string lobbyId, string region)
    Parameters
    Type Name Description
    string lobbyId

    lobbyId param

    string region

    region param

    Properties

    LobbyId

    Parameter lobbyId of Session

    Declaration
    [Preserve]
    [DataMember(Name = "lobbyId", IsRequired = true, EmitDefaultValue = true)]
    public string LobbyId { get; }
    Property Value
    Type Description
    string

    Region

    Parameter region of Session

    Declaration
    [Preserve]
    [DataMember(Name = "region", IsRequired = true, EmitDefaultValue = true)]
    public string Region { get; }
    Property Value
    Type Description
    string
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)