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    Class SelectionGroup

    This class is used to provide selection group information during play-mode. It reflects the information in the Editor-only class.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SelectionGroup
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.SelectionGroups.Runtime
    Syntax
    [ExecuteAlways]
    public class SelectionGroup : MonoBehaviour, ISelectionGroup, IEnumerable<Object>, IEnumerable, ISerializationCallbackReceiver

    Properties

    Color

    Declaration
    public Color Color { get; set; }
    Property Value
    Type Description
    Color
    Implements
    ISelectionGroup.Color

    Count

    Declaration
    public int Count { get; }
    Property Value
    Type Description
    Int32
    Implements
    ISelectionGroup.Count

    EnabledTools

    Declaration
    public HashSet<string> EnabledTools { get; set; }
    Property Value
    Type Description
    HashSet<String>
    Implements
    ISelectionGroup.EnabledTools

    Name

    Declaration
    public string Name { get; set; }
    Property Value
    Type Description
    String
    Implements
    ISelectionGroup.Name

    Query

    Declaration
    public string Query { get; set; }
    Property Value
    Type Description
    String
    Implements
    ISelectionGroup.Query

    Scope

    Declaration
    public SelectionGroupScope Scope { get; set; }
    Property Value
    Type Description
    SelectionGroupScope
    Implements
    ISelectionGroup.Scope

    ShowMembers

    Declaration
    public bool ShowMembers { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    ISelectionGroup.ShowMembers

    Methods

    Add(IList<Object>)

    Declaration
    public void Add(IList<Object> objectReferences)
    Parameters
    Type Name Description
    IList<Object> objectReferences
    Implements
    ISelectionGroup.Add(IList<Object>)

    Clear()

    Declaration
    public void Clear()
    Implements
    ISelectionGroup.Clear()

    EnumerateGameObjects()

    An enumerator that matches only the GameObject members of this group.

    Declaration
    public IEnumerable<GameObject> EnumerateGameObjects()
    Returns
    Type Description
    IEnumerable<GameObject>

    GetEnumerator()

    Declaration
    public IEnumerator<Object> GetEnumerator()
    Returns
    Type Description
    IEnumerator<Object>

    GetMemberComponents<T>()

    Get components from all members of a group that are GameObjects.

    Declaration
    public IEnumerable<T> GetMemberComponents<T>()
        where T : Component
    Returns
    Type Description
    IEnumerable<T>
    Type Parameters
    Name Description
    T
    Implements
    ISelectionGroup.GetMemberComponents<T>()

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()

    Remove(IList<Object>)

    Declaration
    public void Remove(IList<Object> objectReferences)
    Parameters
    Type Name Description
    IList<Object> objectReferences
    Implements
    ISelectionGroup.Remove(IList<Object>)
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