-
UnityEditor.Build.Pipeline
- BuildCallbacks
- BuildContent
- BuildContext
- BuildDependencyData
- BuildParameters
- BuildResults
- BuildSpriteData
- BuildTasksRunner
- BuildWriteData
- BundleBuildContent
- BundleBuildResults
- BundleDetails
- BundleExplictObjectLayout
- BundleWriteData
- ContentPipeline
- DefaultBuildTasks
- DefaultBuildTasks.Preset
- LegacyBuildPipeline
- LinearPackedIdentifiers
- PrefabPackedIdentifiers
- ReturnCode
- Unity5PackedIdentifiers
-
UnityEditor.Build.Pipeline.Interfaces
- IBuildCache
- IBuildContent
- IBuildContext
- IBuildParameters
- IBuildResults
- IBuildSpriteData
- IBuildTask
- IBundleBuildContent
- IBundleBuildResults
- IBundleExplictObjectLayout
- IBundleWriteData
- IContextObject
- IDependencyCallback
- IDependencyData
- IDeterministicIdentifiers
- IPackingCallback
- IProgressTracker
- IScriptsCallback
- IWriteData
- IWriteOperation
- IWritingCallback
- SpriteImporterData
-
UnityEditor.Build.Pipeline.Tasks
- ArchiveAndCompressBundles
- BuildPlayerScripts
- CalculateAssetDependencyData
- CalculateSceneDependencyData
- CreateBuiltInShadersBundle
- GenerateBundleCommands
- GenerateBundleMaps
- GenerateBundlePacking
- GenerateSpritePathMaps
- InlineTaskRunner
- PostDependencyCallback
- PostPackingCallback
- PostScriptsCallback
- PostWritingCallback
- PreviewSceneDependencyData
- ProjectInCleanState
- RebuildSpriteAtlasCache
- SetBundleSettingsTypeDB
- StripUnusedSpriteSources
- SwitchToBuildPlatform
- UpdateBundleObjectLayout
- ValidateBundleAssignments
- WriteSerializedFiles
- UnityEditor.Build.Pipeline.Utilities
- UnityEditor.Build.Pipeline.WriteTypes
- UnityEditor.Build.Utilities