Class BuildSpriteData
Inheritance
System.Object
BuildSpriteData
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Build.Pipeline
Syntax
public class BuildSpriteData : IBuildSpriteData, IContextObject
Constructors
BuildSpriteData()
Declaration
public BuildSpriteData()
Properties
ImporterData
Declaration
public Dictionary<GUID, SpriteImporterData> ImporterData { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<GUID, SpriteImporterData> |