Class BundleBuildResults
Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building. IBundleBuildResults
Inheritance
System.Object
BundleBuildResults
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Build.Pipeline
Syntax
[Serializable]
public class BundleBuildResults : IBundleBuildResults, IBuildResults, IContextObject
Constructors
BundleBuildResults()
Default constructor, initializes properties to defaults
Declaration
public BundleBuildResults()
Properties
BundleInfos
Map of Asset Bundle name to details about the built bundle.
Declaration
public Dictionary<string, BundleDetails> BundleInfos { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<System.String, BundleDetails> |
Implements
ScriptResults
Results from the script compiling step.
Declaration
public ScriptCompilationResult ScriptResults { get; set; }
Property Value
Type | Description |
---|---|
ScriptCompilationResult |
Implements
WriteResults
Map of serialized file name to results for built content.
Declaration
public Dictionary<string, WriteResult> WriteResults { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<System.String, WriteResult> |