Class PrefabPackedIdentifiers
Generates a deterministic identifier using a MD5 hash algorithm and does not require object ordering to be deterministic. This algorithm ensures objects coming from the same asset are packed closer together and can improve loading performance under certain situations.
Inheritance
System.Object
PrefabPackedIdentifiers
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Build.Pipeline
Syntax
public class PrefabPackedIdentifiers : IDeterministicIdentifiers, IContextObject
Methods
GenerateInternalFileName(String)
Generates a deterministic internal file name from the passed in name.
Declaration
public string GenerateInternalFileName(string name)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | Name identifier for internal file name generation |
Returns
Type | Description |
---|---|
System.String | Deterministic file name. |
Implements
SerializationIndexFromObjectIdentifier(ObjectIdentifier)
Generates a deterministic id for a given object in the build.
Declaration
public long SerializationIndexFromObjectIdentifier(ObjectIdentifier objectID)
Parameters
Type | Name | Description |
---|---|---|
ObjectIdentifier | objectID | Object identifier to for id generation. |
Returns
Type | Description |
---|---|
System.Int64 |
|