Class BuildResults
Basic implementation of IBuildResults. Stores the results for script compilation and content building. IBuildResults
Inheritance
System.Object
BuildResults
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.Build.Pipeline
Syntax
[Serializable]
public class BuildResults : IBuildResults, IContextObject
Constructors
BuildResults()
Default constructor, initializes properties to defaults
Declaration
public BuildResults()
Properties
ScriptResults
Results from the script compiling step.
Declaration
public ScriptCompilationResult ScriptResults { get; set; }
Property Value
Type | Description |
---|---|
ScriptCompilationResult |
Implements
WriteResults
Map of serialized file name to results for built content.
Declaration
public Dictionary<string, WriteResult> WriteResults { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<System.String, WriteResult> |