Class PhysicallyBasedSky
Physically Based Sky Volume Component.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[VolumeComponentMenu("Sky/Physically Based Sky")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[SkyUniqueID(4)]
public class PhysicallyBasedSky : SkySettings, IApplyRevertPropertyContextMenuItemProvider, IVersionable<PhysicallyBasedSky.Version>
Fields
Name | Description |
---|---|
aerosol |
Positive values for forward scattering, 0 for isotropic scattering. negative values for backward scattering. |
aerosol |
Opacity of aerosols as measured by an observer on the ground looking towards the zenith. |
aerosol |
Depth of the atmospheric layer (from the sea level) composed of aerosol particles. Controls the rate of height-based density falloff. Units: meters. |
aerosol |
Single scattering albedo of aerosol molecules (per color channel). The value of 0 results in absorbing molecules, and the value of 1 results in scattering ones. |
air |
Opacity (per color channel) of air as measured by an observer on the ground looking towards the zenith. |
air |
Opacity (per color channel) of air as measured by an observer on the ground looking towards the zenith. |
air |
Opacity (per color channel) of air as measured by an observer on the ground looking towards the zenith. |
air |
Depth of the atmospheric layer (from the sea level) composed of air particles. Controls the rate of height-based density falloff. Units: meters. |
air |
Single scattering albedo of air molecules (per color channel). The value of 0 results in absorbing molecules, and the value of 1 results in scattering ones. |
alpha |
Opacity multiplier. Does not affect the precomputation. |
alpha |
Opacity saturation. Does not affect the precomputation. |
color |
Color saturation. Does not affect the precomputation. |
ground |
Ground color texture. Does not affect the precomputation. |
ground |
Ground emission multiplier. Does not affect the precomputation. |
ground |
Ground emission texture. Does not affect the precomputation. |
ground |
Ground tint. |
horizon |
Horizon tint. Does not affect the precomputation. |
horizon |
Horizon-zenith shift. Does not affect the precomputation. |
k_Migration | The migration steps for PhysicallyBasedSky |
number |
Number of scattering events. |
planet |
Position of the center of the planet in the world space. Units: meters. Does not affect the precomputation. |
planet |
Rotation of the planet. Does not affect the precomputation. |
planetary |
Radius of the planet (distance from the center of the planet to the sea level). Units: meters. |
sea |
World-space Y coordinate of the sea level of the planet. Units: meters. |
space |
Space emission multiplier. Does not affect the precomputation. |
space |
Space emission texture. Does not affect the precomputation. |
space |
Rotation of space. Does not affect the precomputation. |
spherical |
Allows to specify the location of the planet. If disabled, the planet is always below the camera in the world-space X-Z plane. |
type | Simplifies the interface by reducing the number of parameters available. |
zenith |
Zenith tint. Does not affect the precomputation. |
Methods
Name | Description |
---|---|
Get |
Returns the hash code of the parameters of the sky. |
Get |
Returns the hash code of the sky parameters. |
Get |
Returns the type of the sky renderer. |