Field desiredLuxValue
Absolute intensity (in lux) of the sky.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the absolute intensity (in Lux) of the current HDR texture set in HDRI Sky. Functions as a Lux intensity multiplier for the sky.")]
public FloatParameter desiredLuxValue
Returns
Type | Description |
---|---|
FloatParameter |