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    Field desiredLuxValue

    Absolute intensity (in lux) of the sky.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Sets the absolute intensity (in Lux) of the current HDR texture set in HDRI Sky. Functions as a Lux intensity multiplier for the sky.")]
    public FloatParameter desiredLuxValue
    Returns
    Type Description
    FloatParameter
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