UnityEngine.Rendering.HighDefinition
InternalLightCullingDefs
Fields
s_LightClusterMaxCoarseEntries
s_LightClusterPackingCountBits
s_LightClusterPackingCountMask
s_LightClusterPackingOffsetBits
s_LightClusterPackingOffsetMask
s_LightDwordPerFptlTile
s_LightListMaxCoarseEntries
s_MaxNrBigTileLightsPlusOne
ShaderConfig
Fields
FPTLMaxLightCount
LightClusterMaxCellElementCount
PathTracingMaxLightCount
k_XRMaxViewsForCBuffer
s_AreaLights
s_BarnDoor
s_CameraRelativeRendering
s_GlobalMipBias
s_PreExposition
s_PrecomputedAtmosphericAttenuation
s_XrMaxViews
ShaderOptions