• UnityEngine.Rendering.HighDefinition
    • InternalLightCullingDefs
      • Fields
        • s_LightClusterMaxCoarseEntries
        • s_LightClusterPackingCountBits
        • s_LightClusterPackingCountMask
        • s_LightClusterPackingOffsetBits
        • s_LightClusterPackingOffsetMask
        • s_LightDwordPerFptlTile
        • s_LightListMaxCoarseEntries
        • s_MaxNrBigTileLightsPlusOne
    • ShaderConfig
      • Fields
        • FPTLMaxLightCount
        • LightClusterMaxCellElementCount
        • PathTracingMaxLightCount
        • k_XRMaxViewsForCBuffer
        • s_AreaLights
        • s_BarnDoor
        • s_CameraRelativeRendering
        • s_GlobalMipBias
        • s_PreExposition
        • s_PrecomputedAtmosphericAttenuation
        • s_XrMaxViews
    • ShaderOptions