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    Namespace UnityEngine.Rendering.HighDefinition

    Classes

    InternalLightCullingDefs

    Internal definitions for FPTL and light culling algorithms. Do not modify, these variables are generated from the FPTLMaxLightCount setting automatically.

    ShaderConfig

    Project-wide shader configuration options. This class reflects the enum. Use it in C# code to check the current configuration.

    Enums

    ShaderOptions

    Project-wide shader configuration options.

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