docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class InternalLightCullingDefs

    Internal definitions for FPTL and light culling algorithms. Do not modify, these variables are generated from the FPTLMaxLightCount setting automatically.

    Inheritance
    object
    InternalLightCullingDefs
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition-config@15.0\\Library\\PackageCache\\com.unity.render-pipelines.high-definition-config@15.0.7\\Runtime\\ShaderConfig.cs")]
    public class InternalLightCullingDefs

    Fields

    Name Description
    s_LightClusterMaxCoarseEntries

    Maximum number of lights for cluster coarse entries. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    s_LightClusterPackingCountBits

    Number of bits required to pack cluster count. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    s_LightClusterPackingCountMask

    Bit mask for packing cluster count. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    s_LightClusterPackingOffsetBits

    Number of bits required to pack a cluster offset. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    s_LightClusterPackingOffsetMask

    Bit mask for packing cluster light offset. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    s_LightDwordPerFptlTile

    Maximum number of dwords per tile. Each light occupies 16 bits. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    s_LightListMaxCoarseEntries

    Maximum number of lights for coarse entries (before fine prunning). Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    s_MaxNrBigTileLightsPlusOne

    Maximum number of lights for a big tile. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)