Field s_MaxNrBigTileLightsPlusOne
Maximum number of lights for a big tile. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
Syntax
public static int s_MaxNrBigTileLightsPlusOne
Returns
| Type | Description |
|---|---|
| int |