Class ShaderConfig
Project-wide shader configuration options.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
Syntax
public class ShaderConfig
Fields
Name | Description |
---|---|
FPTLMax |
Indicates the maximum number of lights available for Fine Prunning Tile Lighting. |
Light |
Indicates the cap on the maximum number of elements per cell in the light cluster. |
Path |
Indicates the maximum number of lights in the path tracing light list. |
k_XRMax |
Maximum number of XR views for constant buffer allocation. |
s_Area |
Indicates whether to support area lights. |
s_Barn |
Indicates whether to support barn doors. |
s_Camera |
Indicates whether to use camera-relative rendering to enhance precision. |
s_Global |
Indicates whether to support application of global mip bias on all texture samplers of hdrp. |
s_Pre |
Indicates whether to use pre-exposition to enhance color prevision. |
s_Precomputed |
Indicates whether to precompute atmosphere attenuation for the directional light on the CPU. |
s_Xr |
Specifies the maximum number of views to use for XR rendering. |