Field s_LightClusterPackingCountMask
Bit mask for packing cluster count. Do not modify value, since its generated from ShaderConfig.FPTLMaxLightCount.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
Syntax
public static int s_LightClusterPackingCountMask
Returns
| Type | Description |
|---|---|
| int |