Namespace UnityEngine.Reflect
Classes
AsyncAutoResetEvent
Simple implementation to be able to await in a task for an AutoResetEvent without blocking a thread.
AuthConfiguration
Clock
ColorHelper
EventHub
EventHub.Group
FailureEvent
HelperContainer
Exposes all helpers that are exposed to services, systems and unity scripts
ImportersUtils
LocaleUtils
LoginManager
MemoryCleaner
System that broadcasts different events about the state of the memory consumption
MemoryLevelChanged
MemoryStats
MemoryThresholdChanged
MemoryTracker
Generic service to manage shared objects and track the number of references to an object.
Metadata
Metadata.Parameter
Metadata.Parameters
ObjectDependencies
PeriodicMemoryEvent
POI
POIViewer
Project
ProjectListRefreshException
ProjectServer
ReflectBootstrapper
The base class to access h.s.s. modules. Inherits from ReflectBootstrapperBehavior and from ReflectBootstrapper to add new h.s.s modules.
ReflectBootstrapperBehavior
Base class to hook all modules with Unity main thread execution. Inherits from ReflectBootstrapperBehavior and from ReflectBootstrapper to add new h.s.s modules.
ReflectMaterialManager
RuntimeImporter<TModel, TAsset>
SerializedDictionary<TKey, TValue>
ServiceContainer
References all services that must be exposed to the unity scripts and systems.
StandardShaderHelper
SyncMaterialImporter
SyncMeshImporter
SyncObjectBinding
SyncObjectImportConfig
SyncObjectImporter
SyncObjectImportSettings
SyncPrefabBinding
SyncPrefabImporter
SyncTextureImporter
SystemContainer
TokenEvent
UnityStatic
UnityUserUnityEvent
Structs
Clock.Proxy
EventHub.Handle
HelperContainer.Proxy
MemoryCleaner.Proxy
MemoryStats.Proxy
MemoryTracker.Handle<TKey, TValue>
SyncObjectBinding.Identifier
SystemContainer.Proxy
Interfaces
IAuthenticatable
IDeepLinkable
IInteropable
IMaterialCache
IMeshCache
IObjectCache
IReflectMaterialConverter
ITextureCache
IUnityStatic
Access to Unity static event and properties through an instance. All += or -= for these events are not expected to be called from multiple threads at the same time. This mainly exists for testing purpose.