docs.unity3d.com
    Show / Hide Table of Contents

    Namespace UnityEngine.Reflect

    Classes

    AsyncAutoResetEvent

    Simple implementation to be able to await in a task for an AutoResetEvent without blocking a thread.

    AuthConfiguration

    Clock

    ColorHelper

    EventHub

    EventHub.Group

    FailureEvent

    HelperContainer

    Exposes all helpers that are exposed to services, systems and unity scripts

    ImportersUtils

    LocaleUtils

    LoginManager

    MemoryCleaner

    System that broadcasts different events about the state of the memory consumption

    MemoryLevelChanged

    MemoryStats

    MemoryThresholdChanged

    MemoryTracker

    Generic service to manage shared objects and track the number of references to an object.

    Metadata

    Metadata.Parameter

    Metadata.Parameters

    ObjectDependencies

    PeriodicMemoryEvent

    POI

    POIViewer

    Project

    ProjectListRefreshException

    ProjectServer

    ReflectBootstrapper

    The base class to access h.s.s. modules. Inherits from ReflectBootstrapperBehavior and from ReflectBootstrapper to add new h.s.s modules.

    ReflectBootstrapperBehavior

    Base class to hook all modules with Unity main thread execution. Inherits from ReflectBootstrapperBehavior and from ReflectBootstrapper to add new h.s.s modules.

    ReflectMaterialManager

    RuntimeImporter<TModel, TAsset>

    SerializedDictionary<TKey, TValue>

    ServiceContainer

    References all services that must be exposed to the unity scripts and systems.

    StandardShaderHelper

    SyncMaterialImporter

    SyncMeshImporter

    SyncObjectBinding

    SyncObjectImportConfig

    SyncObjectImporter

    SyncObjectImportSettings

    SyncPrefabBinding

    SyncPrefabImporter

    SyncTextureImporter

    SystemContainer

    TokenEvent

    UnityStatic

    UnityUserUnityEvent

    Structs

    Clock.Proxy

    EventHub.Handle

    HelperContainer.Proxy

    MemoryCleaner.Proxy

    MemoryStats.Proxy

    MemoryTracker.Handle<TKey, TValue>

    SyncObjectBinding.Identifier

    SystemContainer.Proxy

    Interfaces

    IAuthenticatable

    IDeepLinkable

    IInteropable

    IMaterialCache

    IMeshCache

    IObjectCache

    IReflectMaterialConverter

    ITextureCache

    IUnityStatic

    Access to Unity static event and properties through an instance. All += or -= for these events are not expected to be called from multiple threads at the same time. This mainly exists for testing purpose.

    IUpdateDelegate

    Enums

    DeepLinkRoute

    EmissionMode

    MemoryLevel

    Metadata.Tag

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023