Interface IUnityStatic
Access to Unity static event and properties through an instance. All += or -= for these events are not expected to be called from multiple threads at the same time. This mainly exists for testing purpose.
Namespace: UnityEngine.Reflect
Syntax
public interface IUnityStatic
Properties
systemMemorySize
Declaration
long systemMemorySize { get; }
Property Value
Type | Description |
---|---|
Int64 |
Events
lowMemory
Declaration
event Action lowMemory
Event Type
Type | Description |
---|---|
Action |