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    Interface IUnityStatic

    Access to Unity static event and properties through an instance. All += or -= for these events are not expected to be called from multiple threads at the same time. This mainly exists for testing purpose.

    Namespace: UnityEngine.Reflect
    Syntax
    public interface IUnityStatic

    Properties

    systemMemorySize

    Declaration
    long systemMemorySize { get; }
    Property Value
    Type Description
    Int64

    Events

    lowMemory

    Declaration
    event Action lowMemory
    Event Type
    Type Description
    Action
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