Class SyncObjectImporter
Inheritance
SyncObjectImporter
Syntax
public class SyncObjectImporter : RuntimeImporter<SyncObject, GameObject>
Methods
Clear(GameObject)
Declaration
protected override void Clear(GameObject gameObject)
Parameters
Overrides
UnityEngine.Reflect.RuntimeImporter<SyncObject, UnityEngine.GameObject>.Clear(UnityEngine.GameObject)
CreateNew(SyncObject, Object)
Declaration
public override GameObject CreateNew(SyncObject syncElement, object settings)
Parameters
Type |
Name |
Description |
SyncObject |
syncElement |
|
Object |
settings |
|
Returns
Overrides
UnityEngine.Reflect.RuntimeImporter<SyncObject, UnityEngine.GameObject>.CreateNew(SyncObject, System.Object)
ImportAndGetDependencies(String, SyncObject, Object)
Declaration
public (ObjectDependencies Dependencies, GameObject GameObject) ImportAndGetDependencies(string sourceId, SyncObject model, object settings)
Parameters
Type |
Name |
Description |
String |
sourceId |
|
SyncObject |
model |
|
Object |
settings |
|
Returns
ImportInternal(SyncedData<SyncObject>, GameObject, Object)
Declaration
protected override void ImportInternal(SyncedData<SyncObject> syncObject, GameObject gameObject, object settings)
Parameters
Overrides
UnityEngine.Reflect.RuntimeImporter<SyncObject, UnityEngine.GameObject>.ImportInternal(Unity.Reflect.SyncedData<SyncObject>, UnityEngine.GameObject, System.Object)