Enum MemoryLevel
Namespace: UnityEngine.Reflect
Syntax
public enum MemoryLevel
Fields
Name | Description | Value |
---|---|---|
Unknown | Default value when the state is unknown. |
0 |
Low | Memory usage is low. |
1 |
Medium | Memory usage is in a range that is considered ideal. |
2 |
High | Emitted when the memory consumption is high, but not critical yet. This is generally a buffer so the software has more time to free memory before reaching the critical point. |
3 |
Critical | Critical signal, meaning that the application MUST free some memory or it may get killed by the OS and/or slow the system to a crawl. |
4 |