Class ObjectDependencies
Namespace: UnityEngine.Reflect
Syntax
public class ObjectDependencies
Constructors
ObjectDependencies(List<(StreamKey, Mesh)>)
Declaration
public ObjectDependencies(List<(StreamKey, Mesh)> meshes)
Parameters
Type | Name | Description |
---|---|---|
List<ValueTuple<StreamKey, Mesh>> | meshes |
Fields
meshes
Declaration
public List<(StreamKey key, Mesh Mesh)> meshes
Field Value
Type | Description |
---|---|
List<ValueTuple<StreamKey, Mesh>> |