Class SunStudyTopMenu | Unity Reflect | 1.3.0-preview.104
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    Class SunStudyTopMenu

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    TopMenu
    SunStudyTopMenu
    Inherited Members
    TopMenu.button
    TopMenu.buttonBackground
    TopMenu.ui
    TopMenu.cancelScreenButton
    TopMenu.OnVisiblityChanged
    TopMenu.s_CanShowButtons
    TopMenu.Awake()
    TopMenu.OnClick()
    TopMenu.Activate()
    TopMenu.Deactivate()
    TopMenu.ShowButtons()
    TopMenu.HideButtons()
    TopMenu.EnableCancelScreenButtons(Boolean)
    TopMenu.DeactivateAll()
    TopMenu.Click(Int32)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Reflect
    Syntax
    public class SunStudyTopMenu : TopMenu

    Fields

    DayOfYearLabel

    Declaration
    public Text DayOfYearLabel
    Field Value
    Type Description
    Text

    DayOfYearSlider

    Declaration
    public Slider DayOfYearSlider
    Field Value
    Type Description
    Slider

    defaultLightPrefab

    Declaration
    public GameObject defaultLightPrefab
    Field Value
    Type Description
    GameObject

    LatitudeLabel

    Declaration
    public Text LatitudeLabel
    Field Value
    Type Description
    Text

    LatitudeSlider

    Declaration
    public Slider LatitudeSlider
    Field Value
    Type Description
    Slider

    LongitudeLabel

    Declaration
    public Text LongitudeLabel
    Field Value
    Type Description
    Text

    LongitudeSlider

    Declaration
    public Slider LongitudeSlider
    Field Value
    Type Description
    Slider

    MinuteOfDayLabel

    Declaration
    public Text MinuteOfDayLabel
    Field Value
    Type Description
    Text

    MinuteOfDaySlider

    Declaration
    public Slider MinuteOfDaySlider
    Field Value
    Type Description
    Slider

    NorthLabel

    Declaration
    public Text NorthLabel
    Field Value
    Type Description
    Text

    NorthSlider

    Declaration
    public Slider NorthSlider
    Field Value
    Type Description
    Slider

    target

    Declaration
    public SunStudy target
    Field Value
    Type Description
    Unity.SunStudy.SunStudy

    transparentModeAlpha

    Declaration
    public float transparentModeAlpha
    Field Value
    Type Description
    Single

    UtcOffsetLabel

    Declaration
    public Text UtcOffsetLabel
    Field Value
    Type Description
    Text

    UtcOffsetSlider

    Declaration
    public Slider UtcOffsetSlider
    Field Value
    Type Description
    Slider

    WindowGroup

    Declaration
    public CanvasGroup WindowGroup
    Field Value
    Type Description
    CanvasGroup

    Methods

    SetDayOfYear(Single)

    Declaration
    public void SetDayOfYear(float dayOfYear)
    Parameters
    Type Name Description
    Single dayOfYear

    SetLatitude(Single)

    Declaration
    public void SetLatitude(float latitude)
    Parameters
    Type Name Description
    Single latitude

    SetLongitude(Single)

    Declaration
    public void SetLongitude(float longitude)
    Parameters
    Type Name Description
    Single longitude

    SetMinuteOfDay(Single)

    Declaration
    public void SetMinuteOfDay(float minuteOfDay)
    Parameters
    Type Name Description
    Single minuteOfDay

    SetTrueNorth(Single)

    Declaration
    public void SetTrueNorth(float northAngle)
    Parameters
    Type Name Description
    Single northAngle

    SetUtcOffset(Single)

    Declaration
    public void SetUtcOffset(float offset)
    Parameters
    Type Name Description
    Single offset

    Start()

    Declaration
    protected override void Start()
    Overrides
    TopMenu.Start()

    StartTransparentMode()

    Declaration
    public void StartTransparentMode()

    StopTransparentMode()

    Declaration
    public void StopTransparentMode()
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