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    Class RecorderInput

    This class represents the different types of input that can receive frame data from a RecordingSession object.

    Inheritance
    object
    RecorderInput
    BaseRenderTextureInput
    AnimationInput
    AudioInput
    Implements
    IDisposable
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder
    Assembly: solution.dll
    Syntax
    public class RecorderInput : IDisposable

    Properties

    Name Description
    settings

    The settings of the Recorder input data. These can be of type AnimationInputSettings, ImageInputSettings, or AudioInputSettings.

    Methods

    Name Description
    BeginRecording(RecordingSession)
    Dispose()

    Cleans up the Recorder input's resources.

    Dispose(bool)

    Cleans up the Recorder input's resources.

    EndRecording(RecordingSession)
    ~RecorderInput()

    The finalizer of the class.

    FrameDone(RecordingSession)
    NewFrameReady(RecordingSession)
    NewFrameStarting(RecordingSession)
    SessionCreated(RecordingSession)

    See Also

    RecorderInputSettings
    In This Article
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