Class RecorderInput
This class represents the different types of input that can receive frame data from a RecordingSession object.
Implements
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public class RecorderInput : IDisposable
Properties
Name | Description |
---|---|
settings | The settings of the Recorder input data. These can be of type AnimationInputSettings, ImageInputSettings, or AudioInputSettings. |
Methods
Name | Description |
---|---|
BeginRecording(RecordingSession) | |
Dispose() | Cleans up the Recorder input's resources. |
Dispose(bool) | Cleans up the Recorder input's resources. |
EndRecording(RecordingSession) | |
~RecorderInput() | The finalizer of the class. |
FrameDone(RecordingSession) | |
NewFrameReady(RecordingSession) | |
NewFrameStarting(RecordingSession) | |
SessionCreated(RecordingSession) |