Class RecorderInput
This class represents the different types of input that can receive frame data from a RecordingSession object.
Implements
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public class RecorderInput : IDisposable
Properties
| Name | Description |
|---|---|
| settings | The settings of the Recorder input data. These can be of type AnimationInputSettings, ImageInputSettings, or AudioInputSettings. |
Methods
| Name | Description |
|---|---|
| BeginRecording(RecordingSession) | |
| Dispose() | Cleans up the Recorder input's resources. |
| Dispose(bool) | Cleans up the Recorder input's resources. |
| EndRecording(RecordingSession) | |
| ~RecorderInput() | The finalizer of the class. |
| FrameDone(RecordingSession) | |
| NewFrameReady(RecordingSession) | |
| NewFrameStarting(RecordingSession) | |
| SessionCreated(RecordingSession) |