Class RecorderInput
This class represents the different types of input that can receive frame data from a Recording
Implements
Inherited Members
Namespace: UnityEditor .Recorder
Assembly: solution.dll
Syntax
public class RecorderInput : IDisposable
Properties
Name | Description |
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settings | The settings of the Recorder input data.
These can be of type Animation |
Methods
Name | Description |
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Begin |
|
Dispose() | Cleans up the Recorder input's resources. |
Dispose(bool) | Cleans up the Recorder input's resources. |
End |
|
~Recorder |
The finalizer of the class. |
Frame |
|
New |
|
New |
|
Session |