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    Class BaseRenderTextureInput

    Base class for all Recorder inputs that capture images.

    Inheritance
    object
    RecorderInput
    BaseRenderTextureInput
    CameraInput
    Implements
    IDisposable
    Inherited Members
    RecorderInput.settings
    RecorderInput.Dispose()
    RecorderInput.SessionCreated(RecordingSession)
    RecorderInput.BeginRecording(RecordingSession)
    RecorderInput.NewFrameStarting(RecordingSession)
    RecorderInput.NewFrameReady(RecordingSession)
    RecorderInput.FrameDone(RecordingSession)
    RecorderInput.EndRecording(RecordingSession)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder
    Assembly: solution.dll
    Syntax
    public abstract class BaseRenderTextureInput : RecorderInput, IDisposable

    Properties

    Name Description
    OutputHeight

    Stores the output image height.

    OutputRenderTexture

    Enables asynchronous readback of GPU resources if the platform supports it. Set this property to a valid instance and ensure that ReadbackTexture is not set.

    OutputWidth

    Stores the output image width.

    ReadbackTexture

    Indicates the synchronous GPU readback destination.

    Methods

    Name Description
    Dispose(bool)

    Releases all resources allocated by this instance.

    ReleaseBuffer()

    Releases all resources allocated by this class instance.

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