Class BaseRenderTextureInput
Base class for all Recorder inputs that capture images.
Implements
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public abstract class BaseRenderTextureInput : RecorderInput, IDisposable
Properties
| Name | Description |
|---|---|
| OutputHeight | Stores the output image height. |
| OutputRenderTexture | Enables asynchronous readback of GPU resources if the platform supports it. Set this property to a valid instance and ensure that ReadbackTexture is not set. |
| OutputWidth | Stores the output image width. |
| ReadbackTexture | Indicates the synchronous GPU readback destination. |
Methods
| Name | Description |
|---|---|
| Dispose(bool) | Releases all resources allocated by this instance. |
| ReleaseBuffer() | Releases all resources allocated by this class instance. |