Class BaseRenderTextureInput
Base class for all Recorder inputs that capture images.
Implements
Inherited Members
Namespace: UnityEditor.Recorder
Assembly: solution.dll
Syntax
public abstract class BaseRenderTextureInput : RecorderInput, IDisposable
Properties
Name | Description |
---|---|
OutputHeight | Stores the output image height. |
OutputRenderTexture | Enables asynchronous readback of GPU resources if the platform supports it. Set this property to a valid instance and ensure that ReadbackTexture is not set. |
OutputWidth | Stores the output image width. |
ReadbackTexture | Indicates the synchronous GPU readback destination. |
Methods
Name | Description |
---|---|
Dispose(bool) | Releases all resources allocated by this instance. |
ReleaseBuffer() | Releases all resources allocated by this class instance. |