Class AudioInput
Use this class to record audio from the built-in Unity audio system.
Implements
Inherited Members
Namespace: UnityEditor.Recorder.Input
Assembly: solution.dll
Syntax
public class AudioInput : RecorderInput, IDisposable
Properties
| Name | Description |
|---|---|
| AudioSettings | The settings of the audio input. |
| ChannelCount | The number of channels in the audio input. |
| SampleRate | The sampling rate, in hertz. |
Methods
| Name | Description |
|---|---|
| BeginRecording(RecordingSession) | |
| EndRecording(RecordingSession) | |
| FrameDone(RecordingSession) | |
| GetBuffer(ref NativeArray<float>, out int) | Get the buffer of audio samples. |
| GetBufferSize() | Get the size of the buffer of audio samples (including all channels). |
| NewFrameReady(RecordingSession) |