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    Class AnimationInputSettings

    Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)

    Inheritance
    object
    RecorderInputSettings
    AnimationInputSettings
    Inherited Members
    RecorderInputSettings.ValidityCheck(List<string>)
    RecorderInputSettings.CheckForWarnings(List<string>)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder.Input
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class AnimationInputSettings : RecorderInputSettings

    Properties

    Name Description
    ClampedTangents

    If true, the Recorder sets the generated animation key tangents to ClampedAuto, else to Auto (legacy). Clamped tangents are useful to prevent curve overshoots when the animation data is discontinuous.

    InputType
    Recursive

    Use this property to record all the gameObject hierarchy (True) or not (False).

    SimplyCurves

    Sets the keyframe reduction level to use to compress the recorded animation curve data.

    gameObject

    Indicates the GameObject to record from.

    Methods

    Name Description
    AddComponentToRecord(Type)

    Adds a Component to record from the GameObject.

    CheckForErrors(List<string>)
    ClearExposedReference()

    Removes the binding value for the current key.

    DuplicateExposedReference()

    Duplicates the existing Scene binding key under a new unique key (useful when duplicating the Recorder input).

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    Generated by DocFX on 18 October 2023