Class AnimationInputSettings
Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)
Inherited Members
Namespace: UnityEditor.Recorder.Input
Assembly: solution.dll
Syntax
[Serializable]
public class AnimationInputSettings : RecorderInputSettings
Properties
| Name | Description |
|---|---|
| ClampedTangents | If true, the Recorder sets the generated animation key tangents to ClampedAuto, else to Auto (legacy). Clamped tangents are useful to prevent curve overshoots when the animation data is discontinuous. |
| InputType | |
| Recursive | Use this property to record all the gameObject hierarchy (True) or not (False). |
| SimplyCurves | Sets the keyframe reduction level to use to compress the recorded animation curve data. |
| gameObject | Indicates the GameObject to record from. |
Methods
| Name | Description |
|---|---|
| AddComponentToRecord(Type) | Adds a Component to record from the GameObject. |
| CheckForErrors(List<string>) | |
| ClearExposedReference() | Removes the binding value for the current key. |
| DuplicateExposedReference() | Duplicates the existing Scene binding key under a new unique key (useful when duplicating the Recorder input). |