Class PhysicsDebugDisplayAuthoring
Inheritance
PhysicsDebugDisplayAuthoring
Syntax
[AddComponentMenu("DOTS/Physics/Physics Debug Display")]
[DisallowMultipleComponent]
public sealed class PhysicsDebugDisplayAuthoring : MonoBehaviour, IConvertGameObjectToEntity
Fields
DrawBroadphase
Declaration
public bool DrawBroadphase
Field Value
DrawColliderAabbs
Declaration
public bool DrawColliderAabbs
Field Value
DrawColliderEdges
Declaration
public bool DrawColliderEdges
Field Value
DrawColliders
Declaration
public bool DrawColliders
Field Value
DrawCollisionEvents
Declaration
public bool DrawCollisionEvents
Field Value
Declaration
Field Value
DrawJoints
Declaration
Field Value
DrawMassProperties
Declaration
public bool DrawMassProperties
Field Value
DrawTriggerEvents
Declaration
public bool DrawTriggerEvents
Field Value
Explicit Interface Implementations
IConvertGameObjectToEntity.Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
void IConvertGameObjectToEntity.Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
Parameters
Type |
Name |
Description |
Entity |
entity |
|
EntityManager |
dstManager |
|
GameObjectConversionSystem |
conversionSystem |
|
Implements