Namespace Unity.Physics.Authoring
Classes
BaseShapeConversionSystem<T>
BeginColliderConversionSystem
BeginJointConversionSystem
A system that is updated before all built-in conversion systems that produce PhysicsJoint.
BuildCompoundCollidersConversionSystem
CapsuleGeometryAuthoringExtensions
ConvexHullGenerationParametersExtensions
CustomPhysicsBodyTagNames
CustomPhysicsMaterialTagNames
DisplayBodyColliders
DisplayBroadphaseAabbsSystem
DisplayColliderAabbsSystem
DisplayCollisionEventsSystem
DisplayContactsSystem
DisplayJointsSystem
DisplayMassPropertiesSystem
DisplayTriggerEventsSystem
EndColliderConversionSystem
EndJointConversionSystem
A system that is updated after all built-in conversion systems that produce PhysicsJoint.
PhysicsBodyAuthoring
PhysicsBodyConversionSystem
PhysicsCategoryNames
PhysicsDebugDisplayAuthoring
PhysicsMaterialTemplate
PhysicsShapeAuthoring
PhysicsShapeConversionSystem
PhysicsStepAuthoring
Structs
CapsuleGeometryAuthoring
A structure for storing authoring data for a capsule shape. In contrast to the CapsuleGeometry struct in the run-time, this structure permits storing stable orientation values, as well as height values that can be retained when the source data are defined with respect to a non-uniformly scaled object.