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    Class ShowHideObject

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    ShowHideObject
    Inherited Members
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.GetNetworkBehaviour(UInt16)
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.OnLostOwnership()
    NetworkBehaviour.OnNetworkObjectParentChanged(NetworkObject)
    NetworkBehaviour.GetNetworkObject(UInt64)
    NetworkBehaviour.OnSynchronize<T>(BufferSerializer<T>)
    NetworkBehaviour.OnDestroy()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class ShowHideObject : NetworkBehaviour

    Fields

    ClientIdsRpcCalledOn

    Declaration
    public static List<ulong> ClientIdsRpcCalledOn
    Field Value
    Type Description
    List<UInt64>

    ClientIdToTarget

    Declaration
    public static ulong ClientIdToTarget
    Field Value
    Type Description
    UInt64

    ClientTargetedNetworkObjects

    Declaration
    public static List<ShowHideObject> ClientTargetedNetworkObjects
    Field Value
    Type Description
    List<ShowHideObject>

    MyList

    Declaration
    public NetworkList<int> MyList
    Field Value
    Type Description
    NetworkList<Int32>

    MyListSetOnSpawn

    Declaration
    public NetworkList<int> MyListSetOnSpawn
    Field Value
    Type Description
    NetworkList<Int32>

    MyNetworkVariable

    Declaration
    public NetworkVariable<int> MyNetworkVariable
    Field Value
    Type Description
    NetworkVariable<Int32>

    MyOwnerReadNetworkVariable

    Declaration
    public NetworkVariable<int> MyOwnerReadNetworkVariable
    Field Value
    Type Description
    NetworkVariable<Int32>

    NetworkManagerOfInterest

    Declaration
    public static NetworkManager NetworkManagerOfInterest
    Field Value
    Type Description
    NetworkManager

    ObjectsPerClientId

    Declaration
    public static Dictionary<ulong, ShowHideObject> ObjectsPerClientId
    Field Value
    Type Description
    Dictionary<UInt64, ShowHideObject>

    Silent

    Declaration
    public static bool Silent
    Field Value
    Type Description
    Boolean

    ValueAfterOwnershipChange

    Declaration
    public static int ValueAfterOwnershipChange
    Field Value
    Type Description
    Int32

    Methods

    Changed(Int32, Int32)

    Declaration
    public void Changed(int before, int after)
    Parameters
    Type Name Description
    Int32 before
    Int32 after

    GetNetworkObjectById(UInt64)

    Declaration
    public static NetworkObject GetNetworkObjectById(ulong networkObjectId)
    Parameters
    Type Name Description
    UInt64 networkObjectId
    Returns
    Type Description
    NetworkObject

    OnGainedOwnership()

    Declaration
    public override void OnGainedOwnership()
    Overrides
    NetworkBehaviour.OnGainedOwnership()

    OnNetworkDespawn()

    Declaration
    public override void OnNetworkDespawn()
    Overrides
    NetworkBehaviour.OnNetworkDespawn()

    OnNetworkSpawn()

    Declaration
    public override void OnNetworkSpawn()
    Overrides
    NetworkBehaviour.OnNetworkSpawn()

    OwnerReadChanged(Int32, Int32)

    Declaration
    public void OwnerReadChanged(int before, int after)
    Parameters
    Type Name Description
    Int32 before
    Int32 after

    SomeRandomClientRPC()

    Declaration
    public void SomeRandomClientRPC()

    TriggerRpc()

    Declaration
    public void TriggerRpc()
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