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    Class NetworkTransport

    A network transport

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkTransport
    MultiplexTransportAdapter
    UNetTransport
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
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    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
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    Namespace: MLAPI.Transports
    Assembly: Unity.Multiplayer.MLAPI.Runtime.dll
    Syntax
    public abstract class NetworkTransport : MonoBehaviour

    Properties

    IsSupported

    Gets a value indicating whether this MLAPI.Transports.Transport is supported in the current runtime context. This is used by multiplex adapters.

    Declaration
    public virtual bool IsSupported { get; }
    Property Value
    Type Description
    bool

    true if is supported; otherwise, false.

    MLAPI_CHANNELS

    Declaration
    public TransportChannel[] MLAPI_CHANNELS { get; }
    Property Value
    Type Description
    TransportChannel[]

    ServerClientId

    A constant clientId that represents the server. When this value is found in methods such as Send, it should be treated as a placeholder that means "the server"

    Declaration
    public abstract ulong ServerClientId { get; }
    Property Value
    Type Description
    ulong

    Methods

    DisconnectLocalClient()

    Disconnects the local client from the server

    Declaration
    public abstract void DisconnectLocalClient()

    DisconnectRemoteClient(ulong)

    Disconnects a client from the server

    Declaration
    public abstract void DisconnectRemoteClient(ulong clientId)
    Parameters
    Type Name Description
    ulong clientId

    The clientId to disconnect

    GetCurrentRtt(ulong)

    Gets the round trip time for a specific client. This method is optional

    Declaration
    public abstract ulong GetCurrentRtt(ulong clientId)
    Parameters
    Type Name Description
    ulong clientId

    The clientId to get the rtt from

    Returns
    Type Description
    ulong

    Returns the round trip time in milliseconds

    Init()

    Initializes the transport

    Declaration
    public abstract void Init()

    InvokeOnTransportEvent(NetworkEvent, ulong, NetworkChannel, ArraySegment<byte>, float)

    Invokes the OnTransportEvent. Invokation has to occur on the Unity thread in the Update loop.

    Declaration
    protected void InvokeOnTransportEvent(NetworkEvent type, ulong clientId, NetworkChannel networkChannel, ArraySegment<byte> payload, float receiveTime)
    Parameters
    Type Name Description
    NetworkEvent type

    The event type

    ulong clientId

    The clientId this event is for

    NetworkChannel networkChannel
    ArraySegment<byte> payload

    The incoming data payload

    float receiveTime

    The time the event was received, as reported by Time.realtimeSinceStartup.

    PollEvent(out ulong, out NetworkChannel, out ArraySegment<byte>, out float)

    Polls for incoming events, with an extra output parameter to report the precise time the event was received.

    Declaration
    public abstract NetworkEvent PollEvent(out ulong clientId, out NetworkChannel networkChannel, out ArraySegment<byte> payload, out float receiveTime)
    Parameters
    Type Name Description
    ulong clientId

    The clientId this event is for

    NetworkChannel networkChannel
    ArraySegment<byte> payload

    The incoming data payload

    float receiveTime

    The time the event was received, as reported by Time.realtimeSinceStartup.

    Returns
    Type Description
    NetworkEvent

    Returns the event type

    Send(ulong, ArraySegment<byte>, NetworkChannel)

    Send a payload to the specified clientId, data and channelName.

    Declaration
    public abstract void Send(ulong clientId, ArraySegment<byte> data, NetworkChannel networkChannel)
    Parameters
    Type Name Description
    ulong clientId

    The clientId to send to

    ArraySegment<byte> data

    The data to send

    NetworkChannel networkChannel

    Shutdown()

    Shuts down the transport

    Declaration
    public abstract void Shutdown()

    StartClient()

    Connects client to server

    Declaration
    public abstract SocketTasks StartClient()
    Returns
    Type Description
    SocketTasks

    StartServer()

    Starts to listen for incoming clients.

    Declaration
    public abstract SocketTasks StartServer()
    Returns
    Type Description
    SocketTasks

    Events

    OnChannelRegistration

    Delegate called when the transport wants to know what channels to register.

    Declaration
    public event NetworkTransport.RequestChannelsDelegate OnChannelRegistration
    Event Type
    Type Description
    NetworkTransport.RequestChannelsDelegate

    OnTransportEvent

    Occurs when the transport has a new transport event. Can be used to make an event based transport instead of a poll based. Invokation has to occur on the Unity thread in the Update loop.

    Declaration
    public event NetworkTransport.TransportEventDelegate OnTransportEvent
    Event Type
    Type Description
    NetworkTransport.TransportEventDelegate
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