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    Namespace MLAPI

    Classes

    NetworkBehaviour

    The base class to override to write network code. Inherits MonoBehaviour

    NetworkManager

    The main component of the library

    NetworkObject

    A component used to identify that a GameObject in the network

    NetworkTickSystem

    NetworkUpdateLoop

    Represents the network update loop injected into low-level player loop in Unity.

    Interfaces

    INetworkUpdateSystem

    Defines the required interface of a network update system being executed by the network update loop.

    Enums

    NetworkUpdateStage

    Defines network update stages being executed by the network update loop.

    Delegates

    NetworkManager.ConnectionApprovedDelegate

    Delegate type called when connection has been approved. This only has to be set on the server.

    NetworkManager.PerformanceDataEventHandler

    NetworkObject.SpawnDelegate

    Delegate type for checking spawn options

    NetworkObject.VisibilityDelegate

    Delegate type for checking visibility

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