Namespace MLAPI
Classes
NetworkBehaviour
The base class to override to write network code. Inherits MonoBehaviour
NetworkManager
The main component of the library
NetworkObject
A component used to identify that a GameObject in the network
NetworkTickSystem
NetworkUpdateLoop
Represents the network update loop injected into low-level player loop in Unity.
Interfaces
INetworkUpdateSystem
Defines the required interface of a network update system being executed by the network update loop.
Enums
NetworkUpdateStage
Defines network update stages being executed by the network update loop.
Delegates
NetworkManager.ConnectionApprovedDelegate
Delegate type called when connection has been approved. This only has to be set on the server.
NetworkManager.PerformanceDataEventHandler
NetworkObject.SpawnDelegate
Delegate type for checking spawn options
NetworkObject.VisibilityDelegate
Delegate type for checking visibility