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    Class SocketTasks

    Represents one or more socket tasks.

    Inheritance
    object
    SocketTasks
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: MLAPI.Transports.Tasks
    Assembly: Unity.Multiplayer.MLAPI.Runtime.dll
    Syntax
    public class SocketTasks

    Properties

    AnyDone

    Gets a value indicating whether any tasks are done.

    Declaration
    public bool AnyDone { get; }
    Property Value
    Type Description
    bool

    true if any done; otherwise, false.

    AnySuccess

    Gets a value indicating whether any tasks were successful.

    Declaration
    public bool AnySuccess { get; }
    Property Value
    Type Description
    bool

    true if any success; otherwise, false.

    IsDone

    Gets a value indicating whether this all tasks is done.

    Declaration
    public bool IsDone { get; }
    Property Value
    Type Description
    bool

    true if is done; otherwise, false.

    Success

    Gets a value indicating whether all tasks were sucessful.

    Declaration
    public bool Success { get; }
    Property Value
    Type Description
    bool

    true if success; otherwise, false.

    Tasks

    Gets or sets the underlying SocketTasks.

    Declaration
    public SocketTask[] Tasks { get; set; }
    Property Value
    Type Description
    SocketTask[]

    The tasks.

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