docs.unity3d.com
    Show / Hide Table of Contents

    Class GameNotificationsManager

    Global notifications manager that serves as a wrapper for multiple platforms' notification systems.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    GameNotificationsManager
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: NotificationSamples
    Syntax
    public class GameNotificationsManager : MonoBehaviour

    Properties

    AutoBadging

    Gets whether this manager automatically increments badge numbers.

    Declaration
    public bool AutoBadging { get; }
    Property Value
    Type Description
    Boolean

    Initialized

    Gets whether this manager has been initialized.

    Declaration
    public bool Initialized { get; }
    Property Value
    Type Description
    Boolean

    Mode

    Gets the operating mode for this manager.

    Declaration
    public GameNotificationsManager.OperatingMode Mode { get; }
    Property Value
    Type Description
    GameNotificationsManager.OperatingMode
    See Also
    GameNotificationsManager.OperatingMode

    PendingNotifications

    Gets a collection of notifications that are scheduled or queued.

    Declaration
    public List<PendingNotification> PendingNotifications { get; }
    Property Value
    Type Description
    List<PendingNotification>

    Platform

    Gets the implementation of the notifications for the current platform;

    Declaration
    public IGameNotificationsPlatform Platform { get; }
    Property Value
    Type Description
    IGameNotificationsPlatform

    Serializer

    Gets or sets the serializer to use to save pending notifications to disk if we're in RescheduleAfterClearing mode.

    Declaration
    public IPendingNotificationsSerializer Serializer { get; set; }
    Property Value
    Type Description
    IPendingNotificationsSerializer

    Methods

    CancelAllNotifications()

    Cancels all scheduled notifications.

    Declaration
    public void CancelAllNotifications()
    Exceptions
    Type Condition
    InvalidOperationException

    Initialize(GameNotificationChannel[]) has not been called.

    CancelNotification(Int32)

    Cancels a scheduled notification.

    Declaration
    public void CancelNotification(int notificationId)
    Parameters
    Type Name Description
    Int32 notificationId

    The ID of the notification to cancel.

    Exceptions
    Type Condition
    InvalidOperationException

    Initialize(GameNotificationChannel[]) has not been called.

    CreateNotification()

    Creates a new notification object for the current platform.

    Declaration
    public IGameNotification CreateNotification()
    Returns
    Type Description
    IGameNotification

    The new notification, ready to be scheduled, or null if there's no valid platform.

    Exceptions
    Type Condition
    InvalidOperationException

    Initialize(GameNotificationChannel[]) has not been called.

    DismissAllNotifications()

    Dismisses all displayed notifications.

    Declaration
    public void DismissAllNotifications()
    Exceptions
    Type Condition
    InvalidOperationException

    Initialize(GameNotificationChannel[]) has not been called.

    DismissNotification(Int32)

    Dismisses a displayed notification.

    Declaration
    public void DismissNotification(int notificationId)
    Parameters
    Type Name Description
    Int32 notificationId

    The ID of the notification to dismiss.

    Exceptions
    Type Condition
    InvalidOperationException

    Initialize(GameNotificationChannel[]) has not been called.

    GetLastNotification()

    Declaration
    public IGameNotification GetLastNotification()
    Returns
    Type Description
    IGameNotification
    Exceptions
    Type Condition
    InvalidOperationException

    Initialize(GameNotificationChannel[])

    Initialize the notifications manager.

    Declaration
    public void Initialize(params GameNotificationChannel[] channels)
    Parameters
    Type Name Description
    GameNotificationChannel[] channels

    An optional collection of channels to register, for Android

    Exceptions
    Type Condition
    InvalidOperationException

    Initialize(GameNotificationChannel[]) has already been called.

    OnApplicationFocus(Boolean)

    Respond to application foreground/background events.

    Declaration
    protected void OnApplicationFocus(bool hasFocus)
    Parameters
    Type Name Description
    Boolean hasFocus

    OnDestroy()

    Clean up platform object if necessary

    Declaration
    protected virtual void OnDestroy()

    ScheduleNotification(IGameNotification)

    Schedules a notification to be delivered.

    Declaration
    public PendingNotification ScheduleNotification(IGameNotification notification)
    Parameters
    Type Name Description
    IGameNotification notification

    The notification to deliver.

    Returns
    Type Description
    PendingNotification

    Update()

    Check pending list for expired notifications, when in queue mode.

    Declaration
    protected virtual void Update()

    Events

    LocalNotificationDelivered

    Event fired when a scheduled local notification is delivered while the app is in the foreground.

    Declaration
    public event Action<PendingNotification> LocalNotificationDelivered
    Event Type
    Type Description
    Action<PendingNotification>

    LocalNotificationExpired

    Event fired when a queued local notification is cancelled because the application is in the foreground when it was meant to be displayed.

    Declaration
    public event Action<PendingNotification> LocalNotificationExpired
    Event Type
    Type Description
    Action<PendingNotification>
    See Also
    Queue
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023