Class MARSPlaneVisualizer
Creates planes as you scan your environment to preview the scanned data MARS has gathered.
Inheritance
MARSPlaneVisualizer
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/ReferenceGuideVisualizers.html#plane-visualizer-marsplanevisualizer")]
public class MARSPlaneVisualizer : MonoBehaviour, IUsesPlaneFinding, IFunctionalitySubscriber<IProvidesPlaneFinding>, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, ISimulatable
Properties
EdgeSettings
The edge settings to use when creating planes.
Declaration
public PlaneEdgeSettings EdgeSettings { get; set; }
Property Value
PlanePrefab
Prefab to instantiate when creating planes.
Declaration
public GameObject PlanePrefab { get; set; }
Property Value
UsePlaneGeometry
If checked, the planes will match the geometry of the scanned environment; Unchecked will generate square planes.
Declaration
public bool UsePlaneGeometry { get; set; }
Property Value
Explicit Interface Implementations
Declaration
IProvidesCameraOffset IFunctionalitySubscriber<IProvidesCameraOffset>.provider { get; set; }
Returns
Implements
Declaration
IProvidesPlaneFinding IFunctionalitySubscriber<IProvidesPlaneFinding>.provider { get; set; }
Returns
Implements
Extension Methods