Class SynthesizedManualPose
Create the data for a pose trait When added to a synthesized object, adds a pose that is manually specified via script to its representation in the database
Inheritance
SynthesizedManualPose
Inherited Members
Namespace: Unity.MARS.Data.Synthetic
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/ReferenceGuideSyntheticData.html#synthesized-manual-pose-synthesizedmanualpose")]
[MovedFrom("Unity.MARS.Data")]
public class SynthesizedManualPose : SynthesizedTrait<Pose>, ISimulatable, ISynthesizedData, IProvidesTraits<Pose>, IProvidesTraits, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber
Properties
Position
The position of the synthesized pose
Declaration
public Vector3 Position { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Rotation
The rotation of the synthesized pose
Declaration
public Quaternion Rotation { get; set; }
Property Value
Type | Description |
---|---|
Quaternion |
TraitName
The trait which will be added to the associated SynthesizedObject
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
UpdateWithTransform
Whether the pose data should update with this object's Transform
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
Methods
GetTraitData()
Get the trait data for this synthesized pose
Declaration
public override Pose GetTraitData()
Returns
Type | Description |
---|---|
Pose | The trait data |
Overrides
Unity.MARS.Data.Synthetic.SynthesizedTrait<UnityEngine.Pose>.GetTraitData()
Explicit Interface Implementations
IFunctionalitySubscriber<IProvidesCameraOffset>.provider
Declaration
IProvidesCameraOffset IFunctionalitySubscriber<IProvidesCameraOffset>.provider { get; set; }
Returns
Type | Description |
---|---|
IProvidesCameraOffset |