Class FaceAction
Applies the position of a real world face to a target gameobject.
Inherited Members
Namespace: Unity.MARS.Actions
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/ReferenceGuideActions.html#face-action-faceaction")]
[RequireComponent(typeof(IsFaceCondition))]
[RequireComponent(typeof(Proxy))]
[MonoBehaviourComponentMenu(typeof(FaceAction), "Action/Face Action")]
[MovedFrom("Unity.MARS")]
public class FaceAction : MonoBehaviour, IMatchAcquireHandler, IMatchUpdateHandler, IMatchLossHandler, IAction, ISimulatable, IUsesFaceTracking, IFunctionalitySubscriber<IProvidesFaceTracking>, IFunctionalitySubscriber, IFaceFeature, IUsesMARSTrackableData<IMRFace>, IRequiresTraits
Methods
GetRequiredTraits()
Get the TraitRequirements that are required by this object
Declaration
public TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] | The required traits |
Implements
OnMatchAcquire(QueryResult)
Called when a query match has been found
Declaration
public void OnMatchAcquire(QueryResult queryResult)
Parameters
Type | Name | Description |
---|---|---|
QueryResult | queryResult | Data associated with this event |
Implements
OnMatchLoss(QueryResult)
Called when a query match has been lost
Declaration
public void OnMatchLoss(QueryResult queryResult)
Parameters
Type | Name | Description |
---|---|---|
QueryResult | queryResult | Data associated with this event |
Implements
OnMatchUpdate(QueryResult)
Called when a query match's data has updated
Declaration
public void OnMatchUpdate(QueryResult queryResult)
Parameters
Type | Name | Description |
---|---|---|
QueryResult | queryResult | Data associated with this event |
Implements
Explicit Interface Implementations
IFunctionalitySubscriber<IProvidesFaceTracking>.provider
Declaration
IProvidesFaceTracking IFunctionalitySubscriber<IProvidesFaceTracking>.provider { get; set; }
Returns
Type | Description |
---|---|
IProvidesFaceTracking |