Namespace Unity.MARS.Actions
Classes
BodyExpressionAction
Fires events when body poses are matched
BuildSurfaceAction
Creates a surface plane from the entity's plane data
FaceAction
Applies the position of a real world face to a target gameobject.
FaceExpressionAction
FaceExpressionEvent
MatchAction
MatchArgsEvent
MatchBodyPoseAction
Sets the pose of the rig of the referenced Animator to the matched pose.
MatchResultEvent
SetAlignedPoseAction
Syncs the GameObject's position with the real world object and aligns the long side to the X-axis.
SetPoseAction
Sets the position of this GameObject to the position of the found real-world object.
ShowChildrenInBoundsAction
Enables any child objects that are within the planar bounds of the proxy.
ShowChildrenOnTrackingAction
StretchToExtentsAction
An action that scales child content by the bounds of its matching AR Object
TransformAction
Base for action classes that change an object's transform Serves just to keep users from putting more than one of these on at at ime
Enums
SetPoseAction.AlignMode
The mode that will the set pose action will use.