Class HasPoseCondition
Represents a situation that depends on the existence of a pose
Inheritance
HasPoseCondition
Inherited Members
Namespace: Unity.MARS.Conditions
Syntax
[DisallowMultipleComponent]
[ComponentTooltip("Requires the object to have a pose (position).")]
[MonoBehaviourComponentMenu(typeof(HasPoseCondition), "Condition/Trait/Pose")]
[MovedFrom("Unity.MARS")]
public class HasPoseCondition : Condition<Pose>, ISimulatable, ICondition<Pose>, ICondition, IConditionBase, IRequiresTraits<Pose>, IRequiresTraits
Methods
GetRequiredTraits()
Declaration
public override TraitRequirement[] GetRequiredTraits()
Returns
| Type | Description |
|---|---|
| TraitRequirement[] |
Overrides
RateDataMatch(ref Pose)
Declaration
public override float RateDataMatch(ref Pose data)
Parameters
| Type | Name | Description |
|---|---|---|
| Pose | data |
Returns
| Type | Description |
|---|---|
| Single |
Overrides
Unity.MARS.Condition<UnityEngine.Pose>.RateDataMatch(UnityEngine.Pose)