Class ListViewItem<TData, TIndex> | List View Framework | 1.1.7-preview
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    Class ListViewItem<TData, TIndex>

    Base class for components which can be added to GameObjects used as items in a list view

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ListViewItem<TData, TIndex>
    NestedListViewItem<TData, TIndex>
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.ListViewFramework
    Syntax
    public abstract class ListViewItem<TData, TIndex> : MonoBehaviour, IListViewItem<TData, TIndex>, IListViewItem where TData : IListViewItemData<TIndex>
    Type Parameters
    Name Description
    TData

    The type of data backing each list item

    TIndex

    The type which is used as a unique index to map data to list items

    Properties

    data

    The data backing this list item

    Declaration
    public TData data { get; set; }
    Property Value
    Type Description
    TData
    Implements
    IListViewItem<TData, TIndex>.data

    endSettling

    Called when the list item is done settling

    Declaration
    public Action endSettling { get; set; }
    Property Value
    Type Description
    Action
    Implements
    IListViewItem.endSettling

    localPosition

    The local position of this list item

    Declaration
    public Vector3 localPosition { get; set; }
    Property Value
    Type Description
    Vector3
    Implements
    IListViewItem.localPosition

    localRotation

    The local rotation of this list item

    Declaration
    public Quaternion localRotation { get; set; }
    Property Value
    Type Description
    Quaternion
    Implements
    IListViewItem.localRotation

    multiSelectMode

    Converts the List View Item into a multiselect mode, for use with combined actions

    Declaration
    public virtual bool multiSelectMode { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IListViewItem.multiSelectMode

    startSettling

    Called when this item starts settling Action argument is called when the list item is done settling

    Declaration
    public Action<Action> startSettling { get; set; }
    Property Value
    Type Description
    Action<Action>
    Implements
    IListViewItem.startSettling

    Methods

    SetActive(Boolean)

    Set the active state of this list item

    Declaration
    public virtual void SetActive(bool active)
    Parameters
    Type Name Description
    Boolean active

    The active state to set on this list item

    Implements
    IListViewItem.SetActive(Boolean)

    SetSiblingIndex(Int32)

    Set the sibling index of this list item

    Declaration
    public void SetSiblingIndex(int index)
    Parameters
    Type Name Description
    Int32 index

    The sibling index

    Implements
    IListViewItem.SetSiblingIndex(Int32)

    Setup(TData, Boolean)

    Called once when this list item becomes visible

    Declaration
    public virtual void Setup(TData datum, bool firstTime = false)
    Parameters
    Type Name Description
    TData datum

    The data backing this list item

    Boolean firstTime

    Whether this is the first time this item is being set up; This will be false when the item is re-used from the template pool

    Implements
    IListViewItem<TData, TIndex>.Setup(TData, Boolean)
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