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    Namespace UnityEngine.Experimental.Input

    Classes

    Accelerometer

    Attitude

    CommonUsages

    Gamepad

    An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder buttons, and two menu buttons.

    Gravity

    Gyroscope

    InputAction

    A named input signal that can flexibly decide which input data to tap.

    InputActionAsset

    An asset containing action maps and control schemes.

    InputActionAssetReference

    Base class for wrappers generated by the input asset importer.

    InputActionMap

    A mapping of InputBinding to InputAction.

    InputActionRebindingExtensions

    Extensions to help with dynamically rebinding InputAction in various ways.

    InputActionRebindingExtensions.RebindingOperation

    An ongoing rebinding operation.

    InputActionReference

    References a specific InputAction in an InputActionMap stored inside an InputActionAsset.

    InputActionSetupExtensions

    Extensions to set up InputAction and InputActionMap.

    InputActionTrace

    Records the triggering of actions into a sequence of events that can be replayed at will.

    InputBindingComposite<TValue>

    InputControl

    A typed and named value in a hierarchy of controls.

    InputControl<TValue>

    Base class for input controls with a specific value type.

    InputControlExtensions

    Various extension methods for InputControl. Mostly low-level routines.

    InputControlListExtensions

    InputControlPath

    Functions to working with control path specs (like "/gamepad/*stick").

    InputDevice

    The root of a control hierarchy.

    InputRemoting

    Makes the activity and data of an InputManager observable in message form.

    InputSettings

    Project-wide input settings.

    InputStateHistory

    InputStateHistory<TValue>

    Records value changes of a given control over time.

    InputSystem

    This is the central hub for the input system.

    InputTestFixture

    InputTestRuntime

    An implementation of for use during tests.

    Joystick

    Keyboard

    A keyboard input device.

    LinearAcceleration

    Mouse

    A mouse input device.

    MouseSimulation

    Simulate mouse input from touch or gamepad input.

    Pen

    A pen/stylus input device.

    Pointer

    Base class for pointer-style devices moving on a 2D screen.

    Sensor

    Touch

    TouchManager

    Helper to make tracking of touches easier.

    Touchscreen

    A multi-touch surface.

    TouchSimulation

    Structs

    IMECompositionString

    InputAction.CallbackContext

    Information provided to action callbacks about what triggered an action.

    InputActionMap.BindingJson

    InputActionProperty

    A serializable property type that can either reference an action externally defined in an InputActionAsset or define a new action directly on the property.

    InputActionSetupExtensions.BindingSyntax

    Syntax to configure a binding added to an InputAction or an InputActionMap.

    InputActionSetupExtensions.CompositeSyntax

    InputActionSetupExtensions.ControlSchemeSyntax

    InputActionTrace.ActionEventPtr

    A wrapper around that automatically translates all the information in events into their high-level representations.

    InputBinding

    A mapping of control input to an action.

    InputBindingCompositeContext

    Contextual data made available when processing values of composite bindings.

    InputControlList<TControl>

    Keep a list of InputControl without allocating managed memory.

    InputControlList<TControl>.Enumerator

    InputControlScheme

    A named set of zero or more device requirements along an associated binding group.

    InputControlScheme.DeviceRequirement

    InputControlScheme.MatchResult

    The result of matching a list of InputDevice against a list of InputControlScheme.DeviceRequirement in an InputControlScheme.

    InputControlScheme.MatchResult.Match

    A single matched InputControlScheme.DeviceRequirement.

    InputDeviceReference

    Reference to one or more InputDevice which can be persisted and also graphically edited in the editor.

    InputInteractionContext

    Information passed to IInputInteraction when their associated controls trigger.

    InputMetrics

    Provides information on the level of throughput going through the system.

    InputRemoting.Message

    A message exchanged between two InputRemoting instances.

    InputTestRuntime.PairedUser

    Interfaces

    IInputActionCollection

    A collection of InputAction.

    IInputBindingComposite

    IInputBindingComposite<TValue>

    IInputControlProcessor<TValue>

    IInputInteraction

    Interface for interaction patterns that drive actions.

    IInputStateTypeInfo

    IInputUpdateCallbackReceiver

    ITextInputReceiver

    Interface for InputDevice that can receive text input events.

    Enums

    InputActionChange

    Indicates what type of change related to an InputAction occurred.

    InputActionPhase

    Trigger phase of an InputAction.

    InputControlLayoutChange

    InputDeviceChange

    Indicates what type of change related to an InputDevice occurred.

    InputRemoting.MessageType

    Enumeration of possible types of messages exchanged between two InputRemoting instances.

    InputSettings.ActionUpdateMode

    InputSettings.UpdateMode

    How the input system should update.

    InputUpdateType

    Key

    Enumeration of key codes.

    PointerPhase

    TouchFlags

    Delegates

    InputTestRuntime.DeviceCommandCallback

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