Namespace UnityEngine.Experimental.Input
Classes
Accelerometer
Attitude
CommonUsages
Gamepad
An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder buttons, and two menu buttons.
Gravity
Gyroscope
InputAction
A named input signal that can flexibly decide which input data to tap.
InputActionAsset
An asset containing action maps and control schemes.
InputActionAssetReference
Base class for wrappers generated by the input asset importer.
InputActionMap
A mapping of InputBinding to InputAction.
InputActionRebindingExtensions
Extensions to help with dynamically rebinding InputAction in various ways.
InputActionRebindingExtensions.RebindingOperation
An ongoing rebinding operation.
InputActionReference
References a specific InputAction in an InputActionMap stored inside an InputActionAsset.
InputActionSetupExtensions
Extensions to set up InputAction and InputActionMap.
InputActionTrace
Records the triggering of actions into a sequence of events that can be replayed at will.
InputBindingComposite<TValue>
InputControl
A typed and named value in a hierarchy of controls.
InputControl<TValue>
Base class for input controls with a specific value type.
InputControlExtensions
Various extension methods for InputControl. Mostly low-level routines.
InputControlListExtensions
InputControlPath
Functions to working with control path specs (like "/gamepad/*stick").
InputDevice
The root of a control hierarchy.
InputRemoting
Makes the activity and data of an InputManager observable in message form.
InputSettings
Project-wide input settings.
InputStateHistory
InputStateHistory<TValue>
Records value changes of a given control over time.
InputSystem
This is the central hub for the input system.
InputTestFixture
InputTestRuntime
An implementation of
Joystick
Keyboard
A keyboard input device.
LinearAcceleration
Mouse
A mouse input device.
MouseSimulation
Simulate mouse input from touch or gamepad input.
Pen
A pen/stylus input device.
Pointer
Base class for pointer-style devices moving on a 2D screen.
Sensor
Touch
TouchManager
Helper to make tracking of touches easier.
Touchscreen
A multi-touch surface.
TouchSimulation
Structs
IMECompositionString
InputAction.CallbackContext
Information provided to action callbacks about what triggered an action.
InputActionMap.BindingJson
InputActionProperty
A serializable property type that can either reference an action externally defined in an InputActionAsset or define a new action directly on the property.
InputActionSetupExtensions.BindingSyntax
Syntax to configure a binding added to an InputAction or an InputActionMap.
InputActionSetupExtensions.CompositeSyntax
InputActionSetupExtensions.ControlSchemeSyntax
InputActionTrace.ActionEventPtr
A wrapper around
InputBinding
A mapping of control input to an action.
InputBindingCompositeContext
Contextual data made available when processing values of composite bindings.
InputControlList<TControl>
Keep a list of InputControl without allocating managed memory.
InputControlList<TControl>.Enumerator
InputControlScheme
A named set of zero or more device requirements along an associated binding group.
InputControlScheme.DeviceRequirement
InputControlScheme.MatchResult
The result of matching a list of InputDevice against a list of InputControlScheme.DeviceRequirement in an InputControlScheme.
InputControlScheme.MatchResult.Match
A single matched InputControlScheme.DeviceRequirement.
InputDeviceReference
Reference to one or more InputDevice which can be persisted and also graphically edited in the editor.
InputInteractionContext
Information passed to IInputInteraction when their associated controls trigger.
InputMetrics
Provides information on the level of throughput going through the system.
InputRemoting.Message
A message exchanged between two InputRemoting instances.
InputTestRuntime.PairedUser
Interfaces
IInputActionCollection
A collection of InputAction.
IInputBindingComposite
IInputBindingComposite<TValue>
IInputControlProcessor<TValue>
IInputInteraction
Interface for interaction patterns that drive actions.
IInputStateTypeInfo
IInputUpdateCallbackReceiver
ITextInputReceiver
Interface for InputDevice that can receive text input events.
Enums
InputActionChange
Indicates what type of change related to an InputAction occurred.
InputActionPhase
Trigger phase of an InputAction.
InputControlLayoutChange
InputDeviceChange
Indicates what type of change related to an InputDevice occurred.
InputRemoting.MessageType
Enumeration of possible types of messages exchanged between two InputRemoting instances.
InputSettings.ActionUpdateMode
InputSettings.UpdateMode
How the input system should update.
InputUpdateType
Key
Enumeration of key codes.