An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers,
two shoulder buttons, and two menu buttons.
Inheritance
System.Object
Gamepad
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
public class Gamepad : InputDevice, IDualMotorRumble
Properties
Declaration
public ButtonControl aButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
A list of gamepads currently connected to the system.
Declaration
public static ReadOnlyArray<Gamepad> all { get; }
Property Value
Type |
Description |
ReadOnlyArray<Gamepad> |
|
Declaration
public ButtonControl bButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl buttonEast { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl buttonNorth { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl buttonSouth { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl buttonWest { get; }
Property Value
Type |
Description |
ButtonControl |
|
The gamepad last used by the user or null if there is no gamepad connected to the system.
Declaration
public static Gamepad current { get; }
Property Value
Declaration
public DpadControl dpad { get; }
Property Value
Type |
Description |
DpadControl |
|
Declaration
public ButtonControl this[GamepadButton button] { get; }
Parameters
Type |
Name |
Description |
GamepadButton |
button |
|
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl leftShoulder { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public StickControl leftStick { get; }
Property Value
Type |
Description |
StickControl |
|
Declaration
public ButtonControl leftStickButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl leftTrigger { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl rightShoulder { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public StickControl rightStick { get; }
Property Value
Type |
Description |
StickControl |
|
Declaration
public ButtonControl rightStickButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl rightTrigger { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl selectButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl startButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl xButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
Declaration
public ButtonControl yButton { get; }
Property Value
Type |
Description |
ButtonControl |
|
Methods
Declaration
protected override void FinishSetup(InputDeviceBuilder builder)
Parameters
Type |
Name |
Description |
InputDeviceBuilder |
builder |
|
Overrides
Declaration
public override void MakeCurrent()
Overrides
Declaration
protected override void OnAdded()
Overrides
Declaration
protected override void OnRemoved()
Overrides
Declaration
public virtual void PauseHaptics()
Declaration
public virtual void ResetHaptics()
Declaration
public virtual void ResumeHaptics()
Declaration
public virtual void SetMotorSpeeds(float lowFrequency, float highFrequency)
Parameters
Type |
Name |
Description |
System.Single |
lowFrequency |
|
System.Single |
highFrequency |
|