An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers,
two shoulder buttons, and two menu buttons.
Inheritance
System.Object
Gamepad
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
public class Gamepad : InputDevice, IDualMotorRumble
Properties
Declaration
public ButtonControl aButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
A list of gamepads currently connected to the system.
Declaration
public static ReadOnlyArray<Gamepad> all { get; }
Property Value
| Type |
Description |
| ReadOnlyArray<Gamepad> |
|
Declaration
public ButtonControl bButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl buttonEast { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl buttonNorth { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl buttonSouth { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl buttonWest { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
The gamepad last used by the user or null if there is no gamepad connected to the system.
Declaration
public static Gamepad current { get; }
Property Value
Declaration
public DpadControl dpad { get; }
Property Value
| Type |
Description |
| DpadControl |
|
Declaration
public ButtonControl this[GamepadButton button] { get; }
Parameters
| Type |
Name |
Description |
| GamepadButton |
button |
|
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl leftShoulder { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public StickControl leftStick { get; }
Property Value
| Type |
Description |
| StickControl |
|
Declaration
public ButtonControl leftStickButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl leftTrigger { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl rightShoulder { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public StickControl rightStick { get; }
Property Value
| Type |
Description |
| StickControl |
|
Declaration
public ButtonControl rightStickButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl rightTrigger { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl selectButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl startButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl xButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Declaration
public ButtonControl yButton { get; }
Property Value
| Type |
Description |
| ButtonControl |
|
Methods
Declaration
protected override void FinishSetup(InputDeviceBuilder builder)
Parameters
| Type |
Name |
Description |
| InputDeviceBuilder |
builder |
|
Overrides
Declaration
public override void MakeCurrent()
Overrides
Declaration
protected override void OnAdded()
Overrides
Declaration
protected override void OnRemoved()
Overrides
Declaration
public virtual void PauseHaptics()
Declaration
public virtual void ResetHaptics()
Declaration
public virtual void ResumeHaptics()
Declaration
public virtual void SetMotorSpeeds(float lowFrequency, float highFrequency)
Parameters
| Type |
Name |
Description |
| System.Single |
lowFrequency |
|
| System.Single |
highFrequency |
|