Class Joystick | Package Manager UI website
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    Class Joystick

    Inheritance
    System.Object
    InputControl
    InputDevice
    Joystick
    Flightstick
    Inherited Members
    InputDevice.kInvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.id
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.OnAdded()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputControl.ReservedCharacters
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.CompareState(Void*, Void*, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Input
    Syntax
    public class Joystick : InputDevice

    Properties

    axes

    Declaration
    public ReadOnlyArray<AxisControl> axes { get; }
    Property Value
    Type Description
    ReadOnlyArray<AxisControl>

    buttons

    Declaration
    public ReadOnlyArray<ButtonControl> buttons { get; }
    Property Value
    Type Description
    ReadOnlyArray<ButtonControl>

    current

    Declaration
    public static Joystick current { get; }
    Property Value
    Type Description
    Joystick

    hat

    Declaration
    public DpadControl hat { get; }
    Property Value
    Type Description
    DpadControl

    stick

    Declaration
    public StickControl stick { get; }
    Property Value
    Type Description
    StickControl

    trigger

    Declaration
    public ButtonControl trigger { get; }
    Property Value
    Type Description
    ButtonControl

    twist

    Declaration
    public AxisControl twist { get; }
    Property Value
    Type Description
    AxisControl

    Methods

    FinishSetup(InputDeviceBuilder)

    Declaration
    protected override void FinishSetup(InputDeviceBuilder builder)
    Parameters
    Type Name Description
    InputDeviceBuilder builder
    Overrides
    InputControl.FinishSetup(InputDeviceBuilder)

    MakeCurrent()

    Declaration
    public override void MakeCurrent()
    Overrides
    InputDevice.MakeCurrent()

    OnRemoved()

    Declaration
    protected override void OnRemoved()
    Overrides
    InputDevice.OnRemoved()
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