Class MouseSimulation
Simulate mouse input from touch or gamepad input.
Inheritance
System.Object
MouseSimulation
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Input
Syntax
public class MouseSimulation
Properties
instance
Declaration
public static MouseSimulation instance { get; }
Property Value
Type | Description |
---|---|
MouseSimulation |
useControllerInput
Whether to translate gamepad and joystick input into mouse input.
Declaration
public bool useControllerInput { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
useTouchInput
Whether to translate touch input into mouse input.
Declaration
public bool useTouchInput { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
Disable()
Declaration
public void Disable()
Enable()
Declaration
public void Enable()