• About Pixyz Plugin
  • Release Notes
  • Compatibility
    • Supported file formats
      • CAD vs meshes
      • Pixyz format
    • Unity render pipelines
  • Installation
    • System requirements
  • Preferences
  • Import models
    • Import CAD
      • Import CAD parameters
        • Mesh quality
    • Import point clouds
    • Import in the scene
    • Alternative importer
  • Optimize and stage models
    • Toolbox
      • Mesh
        • Decimate models
          • Decimation based on quality criteria
          • Decimation to a target polygon count
            • Paint areas on meshes
        • Repair meshes
        • Remove Z-fighting
        • Delete occluded geometries
      • Colliders
        • Create colliders
      • Remeshing
        • Retopologize meshes
        • Create impostors
        • Create billboards
      • Hierarchy
        • Merge GameObjects
        • Combine GameObjects
        • Replace GameObjects
        • Explode GameObjects
      • Pivot
        • Move the pivot point
      • Normals
        • Create and flip normals
      • UVs
        • Create UVs and UVs for lightmaps
    • Statistics panel
    • Rule Engine
      • Built-in actions
    • Additional draw modes
    • LOD Generator
    • Edit prefabs
    • Optimization guidelines
  • Custom Actions
  • Glossary
  • Additional resources