Rule Engine
The Rule Engine is part of the optimization and staging tools. The Rule Engine is available only in the Unity Editor.
Use the out-of-the-box features to optimize or stage scenes. Using the Rule Engine, you define a sequence of actions to run. You can import, optimize, and stage models at once. Using the Toolbox, you use features only individually.
The Rule Engine proves very handy to import multiple files that are similar and that require identical processing.
You can use the Rule Engine with any object in your scene, even models that you haven't imported with Pixyz.
The Rule Engine has a set of built-in actions to optimize and stage scenes. Some actions directly use Pixyz built-in core algorithms.
Use these actions for different purposes:
- Use filters and modify selections
- Modify assets, for example through merging, decimation, and UV creation