Toolbox
After import, 3D models may need to be...
- Fixed: for example, meshes showing defects like cracks or flipped normals.
- Beautified: for example, add UVs on meshes to apply materials with repeatable textures.
- Re-arranged: for example, merge/separate GameObjects logically.
- Optimized: for example, decrease a high triangles count.
...to be ready for an optimal real-time usage.
The Toolbox offers a set of actions for manual, post-import operations.
These actions are also the foundation of Rules, which offer the same set of actions, but executed on a selection created with filters (see Rule Engine). Use the Toolbox to find a convenient chain of actions for creating a Rule (which can be then associated with an Import script).
You can use the Toolbox for any 3D asset in Unity, including those that you haven't imported using Pixyz Plugin.
Note
The Toolbox preserves the animations and bones of assets, for examples from .fbx files.
How to use
The Toolbox is made a dedicated Pixyz toolbar, docked at the bottom of the Scene View, displayed after the installation of the package.
Use the Toolbox buttons to import files in your project, and perform data preparation actions with the action buttons.
Note
If the Toolbox is missing or disappears, right-click the title of the Scene View panel > Overlay Menu > Pixyz Toolbox
Important
The Unity Editor doesn't handle well selections of more than 1000 GameObjects. Thus, the Toolbox doesn't work for these amounts of objects. Keep an eye on the size of your selection. We recommend that you avoid selecting Get Actions, because you may thousands of GameObjects. If this limitation is an issue, use the Rule Engine. Selections in the Rule Engine aren't limited in size.
Built-in actions
The Toolbox comprises actions, grouped by type of data preparation actions (see tooltips for action details).
Custom actions
The Toolbox can be extended with custom actions that you can write yourself: see Create Tools Actions.
Note
Custom actions can also be used in the Rule Engine.