Preferences
Define Pixyz settings in Unity Preferences and Project settings, in the Pixyz Plugin for Unity category:
- Preferences are settings that apply to all your Unity projects. Preferences also apply to new projects in which you use Pixyz Plugin for Unity.
- Project settings apply only to the current Unity project.
Edit preferences
| Parameter | Description | Required |
|---|---|---|
| Alias Executable | The path to the folder containing the libalias_api.dll file | For .wire files |
| VRED Executable | The path to the VREDPro.exe or VREDesign.exe file | For .vpb files |
| Recap SDK Path | The path to the RecapSDK bin folder |
For .rcp and .rcs files |
Edit project settings
| Parameter | Description |
|---|---|
| Add ImportStamp | Whether to add or not an ImportStamp script to the imported model's prefab, to store import information. |
| Override Prefabs | Whether to override prefabs, if a prefab with the same name already exists. |
| Prefab Save Folder | The relative path to the prefab that is generated at import. |
| Prefab Dependencies Destination | Where to save dependencies when you create a prefab from a model that you import with Pixyz. This setting is useful for very large models and to gain control over dependencies. Options:
|
| Max sag | The maximum sag to use for tessellation at import. Read more about mesh quality parameters. |
| Sag Ratio | The sag ratio to use for tessellation at import. |
| Surfacic Tolerance (mm) | For a mesh decimation, defines the maximum distance between vertices of the original model and resulting simplified surfaces. |
| Lineic Tolerance (mm) | For a mesh decimation, defines the maximum distance between lineic vertices of the original model and resulting simplified lines. |
| Normal Tolerance (deg) | For a mesh decimation, the Lineic tolerance is meant to preserve the boundaries of the original surface (where the edges are “sharp”, or "hard"). |
| Density | - |
| Log Toolbox Processing Time | - |
| Log Rule Engine Processing Time | - |
| Save Volatile Data | - |
Additional resources
- Preferences (Unity documentation)
- Project settings (Unity documentation)