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    Preferences

    Define Pixyz settings in Unity Preferences and Project settings, in the Pixyz Plugin for Unity category:

    • Preferences are settings that apply to all your Unity projects. Preferences also apply to new projects in which you use Pixyz Plugin for Unity.
    • Project settings apply only to the current Unity project.

    Edit preferences

    Parameter Description Required
    Alias Executable The path to the folder containing the libalias_api.dll file For .wire files
    VRED Executable The path to the VREDPro.exe or VREDesign.exe file For .vpb files
    Recap SDK Path The path to the RecapSDK bin folder For .rcp and .rcs files

    Edit project settings

    Parameter Description
    Add ImportStamp Whether to add or not an ImportStamp script to the imported model's prefab, to store import information.
    Override Prefabs Whether to override prefabs, if a prefab with the same name already exists.
    Prefab Save Folder The relative path to the prefab that is generated at import.
    Prefab Dependencies Destination Where to save dependencies when you create a prefab from a model that you import with Pixyz.
    This setting is useful for very large models and to gain control over dependencies.
    Options:
    • In Prefab (default option): To save meshes, materials, textures, and GameObjects in a single prefab.
      IMPORTANT: For prefabs that exceed 4 GB in size, Unity throws an exception. For such prefabs, consider using the other option.
    • In Folder: To save GameObjects in a prefab, but to save meshes, materials, and textures in individual assets.
      Pixyz saves these assets in a folder at the same location as the prefab.
      IMPORTANT: Pixyz may create many assets depending on the imported data.
    Max sag The maximum sag to use for tessellation at import.
    Read more about mesh quality parameters.
    Sag Ratio The sag ratio to use for tessellation at import.
    Surfacic Tolerance (mm) For a mesh decimation, defines the maximum distance between vertices of the original model and resulting simplified surfaces.
    Lineic Tolerance (mm) For a mesh decimation, defines the maximum distance between lineic vertices of the original model and resulting simplified lines.
    Normal Tolerance (deg) For a mesh decimation, the Lineic tolerance is meant to preserve the boundaries of the original surface (where the edges are “sharp”, or "hard").
    Density -
    Log Toolbox Processing Time -
    Log Rule Engine Processing Time -
    Save Volatile Data -

    Additional resources

    • Preferences (Unity documentation)
    • Project settings (Unity documentation)
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