Class CatalogItemAsset
Base class for most of the static data in Game Foundation.
Implements
Inherited Members
Namespace: UnityEngine .GameFoundation .DefaultCatalog
Assembly: solution.dll
Syntax
public abstract class CatalogItemAsset : ScriptableObject, ISerializationCallbackReceiver
Properties
Name | Description |
---|---|
catalog | Reference to the catalog of this item. |
display |
The readable name of this Catalog |
key | The identifier of the Catalog |
Methods
Name | Description |
---|---|
Awake() | Initializes the internal collections. |
Awake |
Overriden by inherited classes to initialize specific members. |
Configure |
Configures a specified |
Deserialize |
Deserialize the given lists into the given dictionary. |
Find |
Looks for a Tag |
Get |
Gets the |
Get |
Returns an array of all detail definitions on this game item definition. |
Get |
Fills in the given |
Get |
Get all static properties stored in this item. |
Get |
Returns an array of all the Tag |
Get |
Fills the given |
Has |
Tells whether or not a Tag |
Has |
Tells whether or not the given |
On |
Called at the end of On |
On |
Called at the end of On |