Class CurrencyAsset
Stores the information of a currency in a Scriptable
Implements
Inherited Members
Namespace: UnityEngine .GameFoundation .DefaultCatalog
Assembly: solution.dll
Syntax
public class CurrencyAsset : CatalogItemAsset, ISerializationCallbackReceiver
Properties
Name | Description |
---|---|
initial |
The balance provided to a new player. |
maximum |
The maximum balance a player can have. |
type | Tells whether the currency is Soft or Hard. This value has no impact on the behaviour of the currency, and is just set for the matter of analytics. All currencies are handled the same way in Game Foundation. |
Methods
Name | Description |
---|---|
Configure |
Configures a specified |