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    Class InventoryItemDefinitionAsset

    Asset version of a definition for inventory items.

    Inheritance
    object
    Object
    ScriptableObject
    CatalogItemAsset
    InventoryItemDefinitionAsset
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    CatalogItemAsset.displayName
    CatalogItemAsset.key
    CatalogItemAsset.catalog
    CatalogItemAsset.GetTags()
    CatalogItemAsset.GetTags(ICollection<TagAsset>)
    CatalogItemAsset.GetDetails()
    CatalogItemAsset.GetDetails(ICollection<BaseDetailAsset>)
    CatalogItemAsset.GetDetail<TDetailAsset>()
    CatalogItemAsset.FindTag(string)
    CatalogItemAsset.HasTag(TagAsset)
    CatalogItemAsset.HasTag(string)
    CatalogItemAsset.GetStaticProperties()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.GameFoundation.DefaultCatalog
    Assembly: solution.dll
    Syntax
    public sealed class InventoryItemDefinitionAsset : CatalogItemAsset, ISerializationCallbackReceiver

    Properties

    Name Description
    initialAllocation

    Determines how many of this InventoryItemDefinition to automatically add to player's inventory.

    Methods

    Name Description
    ConfigureItem(CatalogBuilder)

    Configures a specified builder with the specifics of this item.

    GetDefaultProperties()

    Get all default properties stored in this definition.

    OnAfterItemDeserialize()

    Called at the end of OnAfterDeserialize. Enable inheritance to add specific deserialization process.

    OnBeforeItemSerialize()

    Called at the end of OnBeforeSerialize. Enable inheritance to add specific serialization process.

    Extension Methods

    CatalogItemAssetUtility.AddDetail<TDetailAsset>(CatalogItemAsset)
    CatalogItemAssetUtility.AddStaticProperty(CatalogItemAsset, string, Property)
    CatalogItemAssetUtility.AddTag(CatalogItemAsset, TagAsset)
    CatalogItemAssetUtility.RemoveTag(CatalogItemAsset, TagAsset)
    CatalogItemAssetUtility.SetDisplayName(CatalogItemAsset, string)
    InventoryItemDefinitionAssetUtility.AddProperty(InventoryItemDefinitionAsset, string, Property)
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